THE HALLOWAY HAUNTING — PRESS KIT
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Open Press-Kit.html in a browser for the full kit with images.
This file has the same text for copying and pasting.


IN THIS FOLDER
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Press-Kit.html   The press kit as a page
README.txt       This file
screenshots/     15 in-game captures, 1920x1080 PNG
thumbs/          Small previews used by Press-Kit.html
logo/            Logo, transparent PNG
key-art/         Key art in three sizes, with and without the logo
trailer/         Trailer video

All images and the trailer may be used in coverage of the game.


DESCRIPTION
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A first-person co-op horror game for 1-4 players. Explore six abandoned
buildings in the town of Halloway, solve the puzzles that turn their lights
back on, and get away from the thing hunting you in the dark. Play online, in
splitscreen, or alone.


FACT SHEET
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Title:         The Halloway Haunting
Genre:         First-person co-op horror
Players:       1-4: online co-op, local split-screen, or solo
Platforms:     Windows, macOS, Linux (Steam)
Developer:     New Bones Studios
Engine:        Godot
Input:         Keyboard and mouse or controller, mixed freely in split-screen
Release date:  October 26, 2026
Price:         $6.99
Press contact: info@newbonesstudios.com
Steam page:    https://store.steampowered.com/app/5210830/The_Halloway_Haunting/
Demo:          Free on Steam now
               https://store.steampowered.com/app/5237260/The_Halloway_Haunting_Demo/


ABOUT THE GAME
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Every building in Halloway has lost its power and gained a tenant. Each one is
a self-contained level with its own way out, and none of them can be finished
quickly or quietly. Players search for keys, fuses, and clues, restart
generators, and work through each building's puzzle chain while the Wraith
walks the halls looking for them.

The game is built to work at every party size. A solo player can finish every
level, and a group of four can split up to move faster, at the cost of being
alone when the Wraith arrives.


KEY FEATURES
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- Three ways to play. Online with up to four players, in split-screen on
  one machine, or alone. Every level can be finished at any party size.
- Six buildings, six different ways out. Each level has its own layout, puzzle
  chain, and ending rather than a shared checklist.
- Light is the objective. The puzzles in each building lead to getting its
  power back on, and the dark is where the Wraith hunts.
- A different deal every run. Keys, fuses, and clues are dealt to new places
  each session, so knowing the building does not mean knowing the answer.
- What you carry matters. A player who is caught drops what they were holding,
  and someone else has to go back for it.
- Challenges and unlocks. Finishing buildings and their optional challenges
  earns points toward new player outfits and new looks for the monster.
- Secrets. Each building hides something for players who look past the main
  route.


THE SIX BUILDINGS OF HALLOWAY
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Police Station
  A dark precinct with a locked cell block, a dead generator, and woods
  pressing in behind it. This is the level in the demo.

Meridian Bay
  An aquarium whose four exhibits have lost life support, with a glass tunnel
  under the bay as the only way out.

St. Aldwyn's
  A hospital with four dead wings, a mortuary in the basement, and a rescue
  beacon on the roof.

Halloway Fuel
  A roadside gas station at three in the morning, with your own car wrecked in
  the lot and a cellar that goes further down than it should.

The Cabin
  A small island at night: a log cabin, a burial ground behind it, and a boat
  locked in a shed on the hill.

The Allen-Mercur House
  A Victorian mansion with gardens, a tower, and a parlor where the last
  seance never properly ended.


THE DEMO
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A free demo is live on Steam for Windows, macOS, and Linux:
https://store.steampowered.com/app/5237260/The_Halloway_Haunting_Demo/

It contains one complete building, the Police Station, from the first locked
door to the escape. It supports the same solo, split-screen, and online play
as the full game, so you can try it alone or bring up to three others. Demo
players match with other demo players.

The objects the level depends on are dealt to new places each session, so a
second run does not play like the first.


ABOUT THE DEVELOPER
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The Halloway Haunting is made by New Bones Studios, an independent studio, in
the Godot engine.


CONTACT
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For review access to the full game, interviews, or more assets, email
info@newbonesstudios.com.
